Lily Pad Town

In this project I really wanted to jump into Unreal Engine and create a scene with more organic geometry. Since Unreal offers a quick way to prototype environments with a lot of foliage and plants, I thought this project would be the perfect opportunity to venture into the world of Unreal. 

Scene level with vegetation UE4
Scene level with vegetation UE4

Inspiration for this scene mostly came about because I wanted to try doing something with a heavy amount of vegetation that was also a full environment. Since it can be quite cumbersome to render heavily vegetated environments though means other than a game engine, I thought this would be a perfect opportunity to use Unreal Engine. 

The actual contents of the scene were inspired by my old interest in vintage toys. I used to be really interested in old toys when I was younger. My brother and I used to collect old toys, cameras etc. I had a collection of bottle caps when I was a kid that comprised mostly of caps I found when I went camping with my dad and my brother. I wanted to portray a summer nights feeling in this piece. While there are a few assets in this project that are part of the scan libraries available from Epic Games, I created almost all of the assets myself and used the foliage brush to scatter grass and clovers around the scene