Kitchen
This was a personal project I completed to showcase another interior. I really enjoy doing exterior scenes but wanted to make another attempt at doing an interior and create a sense of mood and atmosphere with dramatic lighting.
The main thing I learned on this project was how to consolidate file space using UV mapping techniques. In this project, I combined multiple meshes into one object with one UV map and was able to create different textures for the individual meshes on the object using masking techniques in Substance Painter.
Final rendering and compositing was completed using Arnold with a simple 3 point light set up. This was based on a reference image that stood out to me because it has a uniquely English sink which reminded me of summers spent visiting family in the UK.
The GIF to the right shows the breakdown of how the objects on the counter were created. Each of the objects started out as an individual model and then they were all combined into a single mesh after seaming all of the geometry and unwrapping the UV maps.
This single object was taken into Substance Painter and each object was given an individual texture that would be baked onto the same texture map as all of the other object. So the wooden cutting boards would have their textures on the same map as the golden tin etc. This proved to be an efficient way to model and texture objects properly without having a cluttered file directory with a bunch of different texture maps for multiple different objects.