Windmill
Windmill
This was a project that I did during my last quarter of college. It was inspired by a piece of work by whinbek [휜백]. This piece stood out to me not only because I thought it was a great design but because I saw an opportunity to bring it since a windmill has moving parts and thought this would look great in 3D.
One of the biggest things I learned in this project was how to create geometry that can be unwrapped properly and put into a program like Substance Painter. One example that comes to mind is the wood paneling on the sides of the building. I originally did these as one piece but realized that this would not be easily textured and UV mapped so I actually started over and modeled the geometry properly in order to create meshes that had proper seaming and worked for me once I moved to texturing. This project taught me so much about Substance Painter and really opened my eyes to what a powerful tool it is. There were a couple elements I neglected to include from the reference, mainly because I wanted to give it my own spin but I am pretty happy with how this piece turned out.
I loved tackling the organic nature of this piece with all sorts of different materials at play. Between the wood, stone and metal, I got great experience with this sort of modeling and will hopefully be able to add some grass and surrounding scenery to immerse it in life.
Pictured below are a few sample turnarounds I did. You can see the original reference image here.
Rough blocking turnaround
Low poly turnaround
Smooth poly turnaround
Textured/lighting turnaround